Almost There...


Release date for the first "full version" of REVEREND is coming up fast - it will be a tight squeeze!

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Then again - having deadlines is mostly a good thing, at least when the line for what is a acceptable to release with and without isn't as far away as the horizon. I could push the release back with a few days, to make sure some things work, look or sound better than they are at the moment, but I believe that what I have on hand is good enough to be experienced as is. The best part to me is that this opens REVEREND up as a whole for even more feedback, before going down a lane which might demand way too much of a fundamental change. The core parts of gameplay, level varieties, weapon and weapon types, etc are already implemented, so the main focus at this point should be the balancing of it all into something fun and challenging enough.

This is where You - the potential player - come in. With your input, thoughts and feedback I think we can make REVEREND a pretty good game together, bringing me another perspective than my own, allowing me to fix and/or develope things even further than I ever could by myself. Most of those who gives REVEREND a shot might just play it once - that's fine, I'm thankful they even considered it. So I might be robbing those players of a greater first impression by doing it this way. Still - I've found that community input has given me so much in terms of feedback that it's a risk I'm willing to take to deliver an even greater game in the end.

/E

P.S - teaser poster for the last weapon I'll implement in this version of REVEREND. Not gonna lie - kinda loving the silliness of it...

Get REVEREND (EARLY ACCESS)

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